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Turret Architect Free Download [key]





















































About This Game Turret Architect is an incremental game where you get to build your own gold-farms.There is always something to do, build new tiles, upgrade the old ones, collect gold, expand your map, find the sky islands.Kill Mobs to get gold, use Turrets to automate that.Then use Spawners to spawn more mobs in selected locations, filling them up with life essence collected from Life Plants.Automatically pick up gold with Gold Collector's, and speed up time in selected areas with Overloaders.Expand your map, finding the sky islands with goodies that include useful Player Abilities.Upgrade the Turrets, increasing your damage, upgrade Spawners to fight tougher mobs that drop more gold, upgrade the Life Plants to feed the increasing needs of spawners, continue the cycle.This game is still very much under development, and we are planning to add many more features like: New buildings, Multiplayer, Reset mechanics and Bosses. 6d5b4406ea Title: Turret ArchitectGenre: Casual, Simulation, Early AccessDeveloper:Red Matter StudioPublisher:Red Matter StudioRelease Date: 28 Nov, 2016 Turret Architect Free Download [key] Aside from all of the bugs reported in http:\/\/steamcommunity.com\/app\/556070\/discussions\/0\/152390014800403778\/?ctp=2#c142261352653692443, I would still recommend this game. It doesn't take very long to come back to the game after you encounter a bug and if you if use the in-game "exit" button you shouldn't too much of a loss of anything. It does clear the board of mobs and gold when you do come back and it doesn't run in the "background" so-to-speak as there is now jumps in resources when you return to it.It is fun tho in seeing how fast you can generate the resources.Please keep in mind that it is classified as an Early Access Game and that it only was released this past December 2016, so it's doing really well for a month old playable Alpha.I would recommend to the author that the skills be randomly dispersed per world, you can keep their occurrence sequence the same but make them be further apart, to give us a reason for the land expansion. Also with the first world they should be a minimum of 500 blocks apart, that way there is an incentive to at least 4 life exchanges to get to the farthest one. Also add more and then make is decide which ones to keep when we find them.Oh, and despite the bugs I did go ahead buy the game after playing the demo, I was hoping the bugs would be fixed in the regular but they weren't, however, still very fun and if steam had a 5 star system this would easily be a 3.5 star game.. Just another abandoned game like the several others.. Rip off, devs completely abandoned this game, what a cash grab.. +1 for an original idle game-10 for an abandonware. Received a few updates and was then completely abandoned which is a shame as it had potential.

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